But why completely remove vehicles? When it serves as a team supporter and transportation for big maps, it makes you wonder why they said "It Why separate the game into it just being all about the CQC? It's Far Cry, not Call of Duty. Vehicles - Yes, I understand when the devs wanted more shoulder to shoulder fighting, but I don't understand why the heck is the map size so large? Its not as large as previous Far Cry games, but still quite a distance when traveling from one end of your
That right there was very useful and gave a creative edge to your maps.ĥ.
Far cry 3 custom maps zip#
Post as the beginning of your zip line, and the other can be drag and dropped anywhere in the map! Literally you can have just one zip line that carries you across your entire map. The zip lines in Far Cry 3 are already placed for you, forcing your map not to have an awesome zipline going thru a cave system or clearing a large gap in the player created map. The posts (zip lines) in Far Cry 3 are a jokeĬompared to the Insticts' zip lines. Posts (Zip lines) - Or as I like to call them "A ten foot swing." People who have never played Far Cry Instincts, Evolution or Far Cry Instincts: Predator should really look into the zip lines in those games. The mounted turrets are powerful, but lack mobility, thus leaving an imobile target to be sniped or shot very easily due to them being IMOBILE.Ĥ. I've been sniped out of most of the mounted turrets I get into in the Dev maps. The legit (non-troll) map makers shouldn't suffer from this at all. Please don't make the excuse of them being "too cheap" or "A map maker can manipulate the game in order to gain experience." That's what the MAP RATING system is all about. Served as defend points in areas of your maps in case of hordes of enemies, to take down vehicles and to defend an objective. Placable turrets were an option in all, yes, ALL previous Far Cry games in the multiplayer. Turrets - You use them in single player, you use them in multiplayer developer maps, but you will never be able to use them in custom maps or even your own. These issues can only be fixed if a developer goes back tests out every object in the map editor.ģ. Some objects don't even show up in view of where your cursor is but quite a few feet away from it. Almost every position of the camera never worked to grab those pesky waterfalls until I noticed you have to select a dot or tiny piece of grass When I noticed I had to change a few positions of the waterfalls, they were ungrabable. My first map took an insanely amount of time to work on with just one section and that was apart Most of objects in the editor need to be tested once more, because it seemed it was only tested once. Is wrong? Then you know what I'm talking about. Have you ever placed an object in the map like waterfalls? Well have you ever tried moving it to another point because of its placement Waterfalls, splashes, any object that's almost near impossible to re-grab in the editor after placement of the object. It serves two unique purposes for the overall gameplay but is not allowed multiplayer.Ģ. Was already tested once before and it was useful and can be used as a trap. The other cool feature about this is that its an explosive! It shoots bullets and rockets out from all sides so I can see this playing as an interesting feature that That way no one can spam the ammo box for infinite ammo online. Have it to where you can only pick up ammo from the ammo box every minuteĪnd a half (1:30) or longer. Here's what I'm suggesting that could help add in this sweet feature that was originally in Far Cry 2. Usually half a clip and that's it, not much to put up a fight to defend yourself. When someone needs ammo and wants to keep a killstreak going, you almost always can't by picking up weapons on the ground. They can be manipulated into not being cheap/unfare. Solution - Add ammo crates into multiplayer. Please Ubisoft, or anyone working there or anyone who knows anyone working there, let this opinion be heard. Its not even in the category of explosives, yet that's it's only purpose in the game. In map editor! That doesn't make sense! All I can see for the purpose of this ammo box is an explosive, that can't be added into multiplayer but only in TEST MAP. You use ammo boxes to refill your ammo if your running low in map editor.heheheheh wut? You have INFINITE ammo But you can use them in the single player (test map). Ammo boxes - You cannot have them in multiplayer. Please add other issues you've noticed I haven't mentioned.ġ. So I'm addressing issues I've found in map editor and I hope others see these as needing to be patched.